Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoD AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM Cp CA CEoM D(wKr) D+E D+K D+ D+A D+D D+E+E+E D+I D+M D+M D+N D+S D DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GW GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE NPEESV OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Ice, snow, and rough terrain can make it too slow or treacherous to send messages via Runner. Flames can be seen from a distance, so Signalmen send coded messages by waving a torch and passing their axe in front. Standing on top of a hill waving a torch attracts a lot of unwanted attention, so the signal corps is composed of strong fighters.
Advances from: | Ukian Regular |
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Advances to: | Ukian Flareman |
Cost: | 25 |
HP: | 50 |
Movement: | 5 |
XP: | 72 |
Level: | 2 |
Alignment: | neutral |
ID | Ukian Signalman |
Abilities: |
axe blade | 12 - 3 melee | ||
torch fire | 16 - 2 melee |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | 0% |
fire | 10% |
cold | 20% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 50% |
Cave | 2 | 40% |
Coastal Reef | 2 | 30% |
Deep Water | 100 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 2 | 40% |
Hills | 2 | 50% |
Impassable | 100 | 90% |
Mountains | 3 | 50% |
Mushroom Grove | 3 | 50% |
Sand | 1 | 40% |
Shallow Water | 3 | 20% |
Swamp | 2 | 30% |
Unwalkable | 100 | 0% |
Village | 1 | 60% |